Talon

Talon Documentation V0.01

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The Greys

- THE GREY STORY
Some will eventually find out wehre they come from...
- PHYSICAL DISCRIPTION

The greys tend to be very humanoid in appearance; they have evolved to their current physic after many thousands of years in space, traveling to different galaxies. They are extremely fragile from prolonged exposure to space and zero gravity, this intern has caused their skin to become thin and trans-lucid, the muscles have deteriorated after not having to support its own weight. Also, without much exposure to light in the vacuum of space, they have adapted their eyes to the constant darkness.

This has left their eyes large and containing only pupil on the viewable surface. Because of these factors, they have special requirements for exposing themselves to the earth environments. This normally consists of a variety of amours and suits, most of the greys do not require these within their own complex or ships. Due to their single minded community the greys have managed to combine all their skills in a single conscious entity, Due to this higher knowledge all greys can perform any task within their society. This means the pilot can leave his post and go straight to work in the engineering lab. It also can mean that the grey that has just seen the enemy on the field can also go straight to the lab and start Trans scribing the information he knows to the right field of study. The statistics of the average Grey are as follows:

Height - 4 Feet (90cm)

Weight - (60-80kg)

Weapons - LaserPsych

Attacks/Abilities:

Strength50

Armor

Stamina100

Time Units90 Head-25

Bravery30 Arms-20

Reactions65Body Front-20

Life60Body Back-20

Acc %

Shoot45Legs20

Acc % Under10

Psi Strength60

Psi Skill20

- The critter No.1 *

This critter is very similar in function to human dogs, they are designed to seek out and hold onto prey. That is where the similarities end, although these creatures also walk on all fours their front paws are extremely dextrose and are used as a grabbing tool this increases their chance at holding a person, they tend to be far larger then dogs.

Brief Description

They are covered in skin with no hair,

Their skin is dark brown on top with almost a yellowish under belly.

Their heads are disproportionate to their bodies.

They have large teeth.

Their physical appearance is very muscular.

Their front hands/paws are long fingered with strong claws at the end, they use their knuckles to walk on.

They detect prey with their noses, but they do not have good hearing or sight.

It is possible to by pass detection with the help of scent cover

Height - 2-3feet

Weight - (50-70kg)

Weapons/Attacks - Teeth, ClawsBite 35Tu's, Hold 90Tu's

Strength70Armor

Stamina140

Time Units90Head40

Bravery50Arms30

Reactions75Body (Front )30

Life80Body (Back )30

Acc %

Bite60Legs35

Acc %

Hold50Under30

Psi Strength20

Psi Skill0

 

- The critter No.2 *
  • This critter is a scout, it is designed to go before an attacking party and scout the immediate area. It is in essence an early warning system for the greys , they are fast moving creatures that have no real defences save for tiny teeth and claws. These are by no means dangerous to an EDF Soldier, but can be quite dangerous to native flora and fauna if allowed to introduce itself to the enviroment , (It is advised that they be destroyed on site). They are expendable and will often be carried by the dozen aboard grey space ships. They are striking creatures with large eyes that are good for both day and night, they also tend to have large ears and noses. When these critters a coupled with the critter no.1 they are an awesome group designed to leave the EDF soldier with no where to hide and no way to approach in silence.

    Brief Description

    These creatures at first look as though they may be related to the bat, but on closer inspection the differences are apparent straight away. These critters have large ears, nose and eyes but they walk on four legs, their bodies tend to look more like a cat yet they are quite longer, they have very sharp claws. It is imagined that they developed these before being acquired by the greys for their current line of work.

    Height - 1feet

    Weight - (5-10kg)

    Weapons/Attacks - Teeth , ClawsBite 90% TU's

    Strength40Armour

    Stamina150

    Time Units100Head15

    Bravery30Arms10

    Reactions80Body (Front )10

    Life50Body (Back )15

    Acc %

    Bite30Legs10

    Acc %

    Hold10Under10

    Psi Strength10

    Psi Skill0

    2.2.4 - LANGUAGE

    Things to remember about Techiputak, Primarily they don't use speech as their form of communication. Language to them is a former method of communication all but faded to a soft tone barely audible to the human ear.

    (You Will Need The Techiputak - Normal Font in order to view this correctly)

    This Language is similar to our own, although it goes far deeper then we can go with this document a fair under standing can be gained by deciphering some things from their language It is believed that there is almost double the amount of characters in the complete Techiputak language, but for the sake of field translations this document should help to understand any signs or information gained from the aliens. There are some things to understand when reading the Techiputak language, these are

    · They do not talk in complete sentences

    · They only use description

    An example of this is:

    We Say “there goes the car”

    Techiputak Say “ Car - Goes ” or “ Car- Goes”

    2.2.4.1 - ALPHABET

    A | A

    B | B

    C | C

    D | D

    E | E

    F | F

    G | G

    H | H

    I | I

    J | J

    K | K

    L | L

    M | M

    N | N

    O | O

    P | P

    Q | Q

    R | R

    S | S

    T | T

    U | U

    V | V

    W | W

    X | X

    Y | Y

    Z | Z

    2.2.4.2 - NUMBER SYSTEM

    1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |

    1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |

    2.2.5 – WEAPONS & DEVICES

    2.2.5.1 – BASIC

    · Laser Pistol

    · Laser Rifle

    · Medi Pack

    · Explosives (Grenade)

    2.2.5.2 – ADVANCED

    · Plasma Pistol

    · Plasma Rifle

    · Medi Pack

    · Explosives (Grenade)

    · GPS Plate (Plates are holographic Chunks of what looks like glass, But is much more stronger and is almost unbreakable)

    · Gas pack (To knock out humans and capture them IE Units runs into cloud of gas and Grey will carry that unit back to a chamber on board their ship to await recovery)

    · Psi Detection Plate (To locate Units with High Psi abilities and take them out) :: (Plates are holographic Chunks of what looks like glass, But is much more stronger and is almost unbreakable)

    2.2.6 – SHIPS

    2.2.6.1 – BASIC

    INTERCEPTER

    ABDUCTION VESSEL

    RESOURCE COLLECTION VESSEL

    Inter Solar Vessel - Carries smaller vessels (Space bound mother ship)


    Galactic Vessel - on mars (How they got there)

    2.2.7 – BASE FACILITIES

    2.2.7.1 – Basic Structures

    · Hanger – For containing vessels.

    · Radar - To track Identified Flying Vessels.

    · Storage - To store stuff…

    · Living Quarters - To live in.

    · Research Facility – To research stuff.

    · Manufacturers – To build things.

    · Communication Room –

    · Psycic lounge - (For lack of a better name)

    · Physio Lab – For artificial training and skill enhancement.

    · Recreation Center – for relief from a hard war.

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